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AI Insights · Timothy · April 2022

Top 5 Entertainment Mascot Games Performance in El Salvador - Q1 2022

Discover the performance trends of the top 5 entertainment mascot games in El Salvador for Q1 2022, including downloads, revenue, and active users.

Top 5 Entertainment Mascot Games Performance in El Salvador - Q1 2022

During the first quarter of 2022, the top 5 entertainment mascot games on a unified platform in El Salvador showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each of these popular games based on data from Sensor Tower.

Sonic Dash: Fun Endless Runner experienced a steady decline in weekly downloads from 5.6K at the start of January to around 3.2K by the end of February, before rebounding to approximately 3.9K by the end of March. Weekly revenue showed fluctuations, peaking at $47 in the first week of January and then leveling off to around $10-$14 for most of the quarter. The game also maintained a stable number of weekly active users, hovering around 32K to 37K.

Sonic Forces PvP Racing Battle had a peak in weekly downloads at the start of the quarter with 2.5K, but saw a significant drop to around 900 in mid-March, before slightly recovering to 1.2K by the end of the quarter. The revenue peaked at $63 in late December and saw a drop to single digits towards the quarter's end. Active users showed a similar declining trend, starting at 15.5K and ending at around 10.6K by the end of March.

Minion Rush: Running game saw a modest increase in weekly downloads, peaking at 1.8K in early March before stabilizing around 1.2K to 1.4K. Revenue remained relatively consistent, averaging around $20-$23 weekly. Active users fluctuated slightly, starting at 6K and ending the quarter at around 5.3K.

Hello Kitty Nail Salon saw a decline in weekly downloads from 1.6K at the start of the quarter to approximately 1K by the end of March. Revenue saw significant variability, with a high of $99 in early January and other peaks around $66 to $91 mid-quarter. Active users decreased from 8.4K at the start of the quarter to around 6.5K by the end of March.

Sonic Dash 2: Sonic Boom had a steady increase in weekly downloads from around 1.1K in mid-January to about 1.4K by the end of March. Revenue remained minimal, with a brief peak of $44 at the end of January. Active users showed a rising trend from 4.1K in early February to about 6.6K by late March.

These insights highlight the dynamic nature of the mobile gaming market in El Salvador, specifically for entertainment mascot games. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022